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System:MAME
Rating: 4.45/5 (92 voters) 

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 Reviews
Back to the past by Atrum on December 24, 2010
Rating: 6/10
I used to play this game every lunch hour. As mentioned above its a side scrolling shooter game which is always scrolling, you can speed up or slow down to avoid the vertical moving enemy rockets but gets quite tricky in the tunnels where you have to navigate your ship through a rock corridor and avoid the enemy ships whilst trying to get fuel to prevent you from crashing.

I love it, simple and easy to start with and then it gets tight with space.

The One That Started It All... by Jedekai on December 14, 2008
Rating: 8/10
For those of you that don't know, Scramble is better known by its Stateside name - Gradius Zero.

It was the original Sh'mup (Shoot-'em-up) and debuted in 1981 at CES in Las Vegas, NV courtesy of an unknown Japanese company riding the coattails of Taito's Space Invaders and holding the booth next to the soon-to-be-juggernaut Nintendo. While The Big N's offering that year was an ape chucking barrels down an uncompleted high-rise (you know it as Donkey Kong) Konami was trying something far more experimental.

They were trying a method where instead of the usual, "Pump a new quarter in every 3.5 minutes" strategy of game design that every other company was trying to perfect, they decided to do something incredibly forward-thinking for the time:

Reward the player for playing well with power-ups and upgrades instead of just more lives to lose.

The combination was met largely with skepticism from arcade owners and, most importantly, chain owners, but Konami was certain that they had something here. So some small chain of arcades called Chuck E. Cheese decided to buy 100 of the units and stick them in their mall and strip mall locations throughout the Plains and Midwest regions. The machines were so popular (and, showing Konami's less-than-bottomless bankroll) that the actual joystick mounts were breaking from overuse.

Realizing that what Japan had missed out on that same year (the game did VERY poorly over there) and the United States had loved they kept pumping th machines out until mid 1983 when development went to work on "The Viper", a sequel to the game which was completed and renamed Gradius (though Vic Viper is still, to this day, the protagonist ship/pilot in the series).

The game, however, held up to Gradius 1 does not offer the same twitch-based gameplay the successor does, it is a clunky and slow-moving affair until you get your third "Speed Up". Also, the bosses are frightfully easy and the graphics look like the then-mythically powerful Z80 was told to make them out of Lego blocks.

All in all, this game isn't a very good aging one, but it is the definitive start of unarguably the most "Hardcore" of video game genres and is well worth checking out to see what the origin of what is frequently called "The Genre That Will Not Die" (it deserves the capitalization after being resurrected more times than an MMO character, thank you) created in it's indisputably mighty and historic wake.

Time does tell by johnbabes on December 7, 2008
Rating: 5/10
This little game does not age to well graphics are very simple and the game play is also the same i dont remember playing this in the arcade but i did have a verison on the spectrum and that is what we have here i dont want to be to harsh on the game it's a side on shooter your weps are missiles and tiny bullets and you use these to kill the baddies which will fly upwards you will also have to destroy fule tanks to keep going with in that level or you will crash,overall the levels dont really change that much while some nearly make it tough to squeeze past sound effects are ok no music as such not the best blast from the past still fun to pass away 30 mins or so ..5/10..

**This game works**

**Graphics 4/10

**sound 4/10

**my raiting 5/10

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