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System:Sega Genesis
Rating: 4.21/5 (24 voters) 

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 Reviews
Suprisingly good for such an awkward design by Mutron on June 23, 2009
Rating: 7/10
It's been pointed out that this game gives you a ship too big to dodge things with, and you can only get smaller by being hit, thus absurdly limiting the value of high health. The missile command-style projectile, which is the game's biggest and funnest innovation, is ridiculously better than your normal shot. Things are coming at you so often that it gets silly. And while some of the sci-fi cosmic backdrops are pretty cool, some are astoundingly bland- one level takes place in A FRIGGIN WAREHOUSE. That's right, you're a space ship flying through a giant warehouse. The power of imagination.

So why is this game fun? It's the feeling of conquering such a weird, obscure playing system. Save states aside, getting to the end of this game feels distinguished, because nowhere else can you beat challenges like those in this game. But it's still too friggin hard, unfortunately.

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